
This required the player to invest in Inspection in order to see them. In early versions of TFN, we placed many new items in all of the main hubs but then hid them from plain sight.

Zer0: The biggest change in 1.4 was done to the Inspection feat which was almost a pointless feat to invest in with prior versions.

What stands out in your mind as the biggest change with this patch? Let’s talk about TFN 1.4 and some of the new features it brings. I figure there may be another young man out there with the same situation for this New Year’s Eve, and so I want to give him something fun to do and something to look forward to this year. Zer0: A year ago, I was a single man living in an empty apartment all by myself on New Year’s Eve, and it was a bit depressing. Michael: What made you decide to choose that day? Zer0: That’s right! Team Camarilla International is releasing update 1.4 on Thursday, December 31st 2015. Word has it your team is releasing patch 1.4 for The Final Nights, in late December.

I would like to thank him for taking the time to talk to us for this interview. I’m sitting here today with my personal friend Zer0Morph the founder and lead project designer for The Final Nights expansion to Vampire the Masquerade: Bloodlines. My name is Michael Brower and I am a journalist student at Indiana University. For those who can't make it, the shows will be recorded and posted on Youtube a few days later.

During this time you can interact with other guests of the stream including Todd himself. Broken down into 4 hour shows, ToddEvf will be showcasing the new features and playing TFN 1.4 LIVE on Twitch. Zer0Morph here and I'm super excited to tell you about our upcoming plans for The Final Nights 1.4! We're having a party and you're all invited! Team Camarilla International and Twitch Streamer ToddEvf are hosting an 8 night series of TFN 1.4 before its release to the public.
